Python-ROS Interface
Attention
This documentation site has been moved. Please refer to its new location in the future.
For usage and structure information on the Python interface that builds on top of ROS, check out the Python Demos page. Further documentation of the Python API’s functionality can be found on this page. Note that you can check the source code methods’ docstrings for information on each method.
Terminology
Transforms

End-effector poses are specified from /<robot_name>/ee_gripper_link (a.k.a the ‘Body’ frame) to /<robot_name>/base_link (a.k.a the ‘Space’ frame). In the code documentation, this transform is knows as T_sb (i.e. the transform that specifies the ‘Body’ frame ‘b’ in terms of the ‘Space’ frame ‘s’). In the image above, you can see both of these frames. The X axes are in red, the Y axes are in green, and the Z axes are in blue. The rotation and translation information is stored in a homogeneous transformation matrix.
In a homogeneous transformation matrix, the first three rows and three columns
define a 3-dimensional rotation matrix that describes the orientation
of the ‘Body’ frame with respect to the ‘Space’ frame. The first three rows and
the fourth column
of the matrix represent the translational position
(i.e. xyz) of the ‘Body’ frame with respect to the ‘Space’ frame. The fourth row
of the matrix is always [0 0 0 1] for matrix multiplication purposes.
You will see two other homogeneous transformation matrices in the code: T_sd
and T_sy. T_sd defines the desired end-effector pose with respect to the
‘Space’ frame. This transformation is used in methods like
set_ee_pose_matrix
, where a single desired pose is to be solved for.
T_sy is a transform from the ‘Body’ frame to a virtual frame with the exact
same x, y, z, roll, and pitch as the ‘Space’ frame. However, it contains the
‘yaw’ of the ‘Body’ frame. Thus, if the end-effector is located at xyz = [0.2,
0.2, 0.2] with respect to the ‘Space’ frame, this converts to xyz = [0.2828, 0,
0.2] with respect to the virtual frame of the T_sy transformation. This
convention helps simplify how you think about the relative movement of the
end-effector. The method set_ee_cartesian_trajectory
uses T_sy to
command relative movement of the end-effector using the end-effector’s yaw as a
basis for its frame of reference.
Timing Parameters
The Python API uses four different timing parameters to shape the time profile of movements.
The first two parameters are used to determine the time profile of the arm when
completing moves from one pose to another. These can be set in the constructor
of the object, or by using the set_trajectory_time
method.
- moving_time - duration in seconds it should take for all joints in the arm to complete one move.
- accel_time - duration in seconds it should take for all joints in the arm to accelerate/decelerate to/from max speed.
The second two parameters are used to define the time profile of waypoints
within a trajectory. These are used in functions that build trajectories
consisting of a series of waypoints such as set_ee_cartesian_trajectory
.
- wp_moving_time - duration in seconds that each waypoint in the trajectory should move.
- wp_accel_time - duration in seconds that each waypoint in the trajectory should be accelerating/decelerating (must be equal to or less than half of wp_moving_time).
Functions
set_ee_pose_matrix
set_ee_pose_matrix
allows the user to specify a desired pose in the form of
the homogeneous transformation matrix, T_sd. This method attempts to solve
the inverse kinematics of the arm for the desired pose. If a solution is not
found, the method returns False. If the IK problem is solved successfully, each
joint’s limits are checked against the IK solver’s output. If the solution is
valid, the list of joint positions is returned. Otherwise, False is returned.
Warning
If an IK solution is found, the method will always return it even if it exceeds joint limits and returns False. Make sure to take this behavior into account when writing your own scripts.
set_ee_pose_components
Some users prefer not to think in terms of transformation or rotation matrices.
That’s where the set_ee_pose_components
method comes in handy. In this
method, you define T_sd in terms of the components it represents -
specifically the x, y, z, roll, pitch, and yaw of the ‘Body’ frame with respect
to the ‘Space’ frame (where x, y, and z are in meters, and roll, pitch and yaw
are in radians).
Note
If using an arm with less than 6dof, the ‘yaw’ parameter, even if specified, will always be ignored.
set_ee_cartesian_trajectory
When specifying a desired pose using the methods mentioned above, your arm will
its end-effector to the desired pose in a curved path. This makes it difficult
to perform movements that are ‘orientation-sensitive’ (like carrying a small cup
of water without spilling). To get around this, the
set_ee_cartesian_trajectory
method is provided. This method defines a
trajectory using a series of waypoints that the end-effector should follow as it
travels from its current pose to the desired pose such that it moves in a
straight line. The number of waypoints generated depends on the duration of the
trajectory (a.k.a moving_time), along with the period of time between
waypoints (a.k.a wp_period). For example, if the whole trajectory should
take 2 seconds and the waypoint period is 0.05 seconds, there will be a total of
2/0.05 = 40 waypoints. Besides for these method arguments, there is also
wp_moving_time and wp_accel_time. Respectively, these parameters refer
to the duration of time it should take for the arm joints to go from one
waypoint to the next, and the time it should spend accelerating while doing so.
Together, they help to perform smoothing on the trajectory. If the values are
too small, the joints will do a good job following the waypoints but the motion
might be very jerky. If the values are too large, the motion will be very
smooth, but the joints will not do a good job following the waypoints.
This method accepts relative values only. So if the end-effector is located at xyz = [0.2, 0, 0.2], and then the method is called with ‘z=0.3’ as the argument, the new pose will be xyz = [0.2, 0, 0.5].
End-effector poses are defined with respect to the virtual frame T_sy as defined above. If you want the end-effector to move 0.3 meters along the X-axis of T_sy, I can call the method with ‘x=0.3’ as the argument, and it will move to xyz = [0.5828, 0, 0.2] with respect to T_sy. This way, you only have to think in 1 dimension. However, if the end-effector poses were defined in the ‘Space’ frame, then relative poses would have to be 2 dimensional. For example, the pose equivalent to the one above with respect to the ‘Space’ frame would have to be defined as xyz = [0.412, 0.412, 0.2].
Tips & Best Practices
Control Sequence
The recommended way to control an arm through a series of movements from its Sleep pose is as follows:
- Command the arm to go to its Home pose or any end-effector pose where ‘y’ is defined as 0 (so that the upper-arm link moves out of its cradle).
- Command the waist joint until the end-effector is pointing in the desired direction.
- Command poses to the end-effector using the
set_ee_cartesian_trajectory
method as many times as necessary to do a task (pick, place, etc…). - Repeat the above two steps as necessary.
- Command the arm to its Home pose.
- Command the arm to its Sleep pose.
You can refer to the bartender script to see the above method put into action.
Miscellaneous Tips
Note
If using a 6dof arm, it is also possible to use the
set_ee_cartesian_trajectory
method to move the end-effector along the
‘Y-axis’ of T_sy or to perform ‘yaw’ motion.
Note
Some functions allow you to provide a custom_guess parameter to the IK solver. If you know where the arm should be close to in terms of joint positions, providing the solver with them will allow it to find the solution faster, more robustly, and avoid joint flips.
Warning
The end-effector should not be pitched past +/- 89 degrees as that can lead to unintended movements.